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mesh collsion 관련 문서
1. https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
2. http://www.gamasutra.com/view/feature/3426/when_two_hearts_collide_.php
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Ray Cast with AABB
1. http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-custom-ray-obb-function/
2. http://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
3. http://www.cs.utah.edu/~awilliam/box/box.pdf
4. http://gamedev.stackexchange.com/questions/18436/most-efficient-aabb-vs-ray-collision-algorithms
5. https://0fps.net/2015/01/18/collision-detection-part-2/
6. http://www.learnopengl.com/#!In-Practice/2D-Game/Collisions/Collision-Detection
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AABB collision 문제 (개선버전)
1. http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084
-> http://blog.naver.com/PostView.nhn?blogId=khk6435&logNo=50170692744
2. https://hamaluik.com/posts/swept-aabb-collision-using-minkowski-difference/
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BVH
1. http://www.codeproject.com/Articles/832957/Dynamic-Bounding-Volume-Hiearchy-in-Csharp
2. http://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/introduction
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Octree
1. https://geidav.wordpress.com/2014/07/18/advanced-octrees-1-preliminaries-insertion-strategies-and-max-tree-depth/
2. http://202psj.tistory.com/159
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A* algorithm
1. http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
2. http://cozycoz.egloos.com/9748811
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