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[AS] air sdk, ios개발, Adobe Gaming SDK 개발시 64비트지원 또는 productStore.ane 앱구매 ANE 64bit 개발 관련

ADOBE/ ActionScript

by AlrepondTech 2015. 1. 8. 16:56

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출처: https://forums.adobe.com/thread/1664975

 

Hi

 

We have re-packaged all the Gaming SDK ANE’s with the universal 64 bit support now. You can download them from here.

Additionally, we will also share these ANE’s through an official channel sometime soon.

 

Regards

Abhinav

 

 

 

 

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출처: https://forums.adobe.com/message/7038986#7038986

 

어도브 스태브가 올린 Adobe Gaming SDK 64비트 ANE 조만간 사이트에 크게 릴리즈로 공유 배포 할 것 같다.

 

64비트 Adobe Gaming SDK ANE 파일이다.

 

gameCenter.ane
다운로드

 

productStore.ane
다운로드

 

Social.ane
다운로드

 

stageAd.ane
다운로드

 

 

When can we have Product Store ANE with 64 Bit Support

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Rahul KamraCommunity Member

Hi,

 

We are using Product Store ANE from Gaming SDK 1.4 . With the medatory  requirement of 64-bit support by Apple we are unable to submit our apps. Is it possible either to get the source code or a 64-bit ANE.

 

Thanks

Rahul

 
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    출처: https://forums.adobe.com/thread/1673793

     

     

     

    1/6/2015 - Beta - AIR 16.0.0.259 Runtime and SDK

    chris.campbellEmployee Hosts

     

    Adobe AIR Beta Channel Update

     

    This beta release provides access to the latest AIR SDK for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 16 Beta - Adobe Labs

     

    Below are some of the key features and benefits of AIR 16. Please see our release notes for full details.

     

    New Features:

     

    • iOS 64-bit Support

    As many of you are aware, Apple has recently changed their iOS requirements to enforce 64-bit compatibility. We’re pleased to share that the AIR 16 SDK can now be used to generate universal IPA binaries, which will run on both 32bit and 64bit iOS devices. Going forward, every IPA generated using AIR SDK 16 and above will be a universal binary and there is no change required in the packaging commands for this support.

     

    Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be) compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.

     

    To learn more about the improved packaging engine, please read Faster Compiling with AIR for iOS

     

    If you encounter packaging or runtime issues, please report them to us over at http://bugbase.adobe.com or create a post on our AIR beta forums.  Please provide detailed steps to reproduce along with sample projects. If you'd like to keep your code private, please feel free to email attachments along with your bug number toccampbel@adobe.com. Your help and assistance is critical and will allow us to fix problems quickly

     

    • Stage3D Wireframe Mode Support

    To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".

     

    • Stage3D - Standard Constrained Profile

    In version 14 of the Runtime we added the new Standard profile to desktop systems.  In Version 15 we expanded that to mobile devices in AIR.  In Flash Player 16 we've added a new Standard Constrained profile.  Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices.  While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach more than 85%.  Developers can access this by using the new STANDARD_CONSTRAINED constant in Context3DProfile.  The chart below breaks down the differences between the different profiles that are available.

     

     

     

     

     

    Fixed Issues:

    • Support for creating universal IPA binaries is now available on the Windows version of the AIR SDK as well.
    • [iOS Simulator] Packaging fails with "ld64" error. Bug ID 3883686
    • Multiple security and stability issues     

     

    Known Issues:

    • VideoTexture support has been temporarily removed from the beta.  We discovered last minute bugs that effected core code that was shared with Flash Player and impacted video related websites.  Once we fully address these bugs we'll be adding this feature back into AIR.  We apologize for this inconvenience!
    • App Screen does not render properly when device is rotated to upside down position. (3916521)
    • Landscape launch image twitches to portrait when aspectRatio is set to landscape in application.xml (3916056)
    • Application hangs on returning back to stage after importing an image from gallery. (3912961)

     

     

    About the Beta Channel

    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.

     

    You can find instructions for getting started with this release here: AIR Labs Page

     

     

     

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    출처: https://forums.adobe.com/thread/1671697

    Does the new AIR SDK support iOS 64-bit for Flex Developers?

    이 질문은 답변 안 됨 상태입니다.

    zrongCommunity Member

    I saw that the new AIR SDK(December 18, 2014) has supported iOS 64-bit, but it was only supported in the new compiler. See this:

     

    Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be)

    compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools

    are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.

     

    AFAIK, the Flex uses the old compiler and AIR SDK for Flex Developers doesn't include ActionScript 2.0 Compiler. As a Flex developer, what shall I do?

     
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      출처: https://forums.adobe.com/message/7038986#7038986

       

      어도브 스태브가 올린 Adobe Gaming SDK 64비트 ANE 조만간 사이트에 크게 릴리즈로 공유 배포 할 것 같다.

       

      64비트 Adobe Gaming SDK ANE 파일이다.

       

      gameCenter.ane
      다운로드

       

      productStore.ane
      다운로드

       

      Social.ane
      다운로드

       

      stageAd.ane
      다운로드

       

       

      When can we have Product Store ANE with 64 Bit Support

      이 질문은 답변 안 됨 상태입니다.

      Rahul KamraCommunity Member

      Hi,

       

      We are using Product Store ANE from Gaming SDK 1.4 . With the medatory  requirement of 64-bit support by Apple we are unable to submit our apps. Is it possible either to get the source code or a 64-bit ANE.

       

      Thanks

      Rahul

       
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      평균 사용자 등급
      평가 없음
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        출처: http://labs.adobe.com/technologies/flashruntimes/air/

         

        AIR SDK 16 베타

         

         

        New features for out-of-browser application development

        The Adode® Flash® Platform runtimes, Adobe Flash Player and Adobe AIR®, allow developers to create rich experiences – from console quality games and interactive content to full HD premium video – for desktop browsers as well as desktop and mobile apps for iOS (iPhone/iPad) and Android mobile devices.

        Developers can leverage a common codebase to deliver tailored, optimized games, content, and apps across screens using Flash Professional and Flash Builder®. Adobe AIR allows developers to package their Flash-enabled content into apps that reach over 1 billion personal computers and 500 million mobile devices.

        AIR Beta Features

        Thank you for your interest in the AIR beta. This beta release provides access to the AIR runtime and SDK for Windows, Mac OS, iOS, and Android. Please see our release notes for details on new features, recent fixes and known issues.

         

        Your feedback is a critical component for a successful and stable release. We encourage you to let us know if you encounter any problems or have suggestions on how we can improve AIR. Feedback can be provided to us via our public bug database and our AIR beta forum.

        ActionScript 2.0 Compiler

        The Actionscript Compiler 2.0 has been incorporated into the AIR SDK 4.0 (named “AIR SDK 4.0 & Compiler”) and retired as a separate download from Adobe Labs on March 14, 2013. Users may download AIR SDK & Compiler for AIR 3.4 to 3.9 from the archive page.

         

         

         

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        출처: https://forums.adobe.com/thread/1660483

        iOS ane in gaming 1.4 is not support AIR16 beta

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        flashloftCommunity Member

        iOS ane in gaming 1.4 is not support AIR16 beta, when gaming will updata and fix this error?

         
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          • 1. Re: iOS ane in gaming 1.4 is not support AIR16 beta
            Dave @ OakGamesCommunity Member

            We have the same problem.

             

            From 1st February 2015 all iOS binaries must support 64 bit as well as 32 bit ("universal binaries") in order to be submitted to the App Store.

             

            The forthcoming AIR 16 does support this, but all ANE's must be built for 64 bit as well.

             

            The productstore.ane in gaming SDK 1.4 definitely does not comply, and presumably the other ANE's as well although we haven't tried them as we don't use them.

             

            Please provide an update to the ANEs Adobe!

            •  

           

           

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