=================================
=================================
=================================
출처: https://threejs.org/docs/#api/audio/Audio
Audio
Example
// create an AudioListener and add it to the camera var listener = new THREE.AudioListener(); camera.add( listener ); // create a global audio source var sound = new THREE.Audio( listener ); // load a sound and set it as the Audio object's buffer var audioLoader = new THREE.AudioLoader(); audioLoader.load( 'sounds/ambient.ogg', function( buffer ) { sound.setBuffer( buffer ); sound.setLoop( true ); sound.setVolume( 0.5 ); sound.play(); });
Constructor
Audio( listener )
Properties
#.autoplay
#.context
#.filters
#.gain
#.hasPlaybackControl
#.playbackRate
#.isPlaying
#.startTime
#.offset
#.source
#.sourceType
#.type
Methods
#.connect ()
#.disconnect ()
#.getFilter ()
#.getFilters ()
#.getLoop ()
#.getOutput ()
#.getPlaybackRate ()
#.getVolume ( value )
#.play ()
#.pause ()
#.onEnded ()
#.setBuffer ( audioBuffer )
If autoplay, also starts playback.
#.setFilter ( filter )
#.setFilters ( value )
#.setLoop ( value )
#.setNodeSource ( audioNode )
Also sets hasPlaybackControl to false.
#.setPlaybackRate ( value )
#.setVolume ( value )
#.stop ()
Source
=================================
=================================
=================================
출처: http://free-tutorials.org/webgl-sound-test-example-with-three-js/
This is the result of my example : webgl test sound .
And this it’s the source code :
<!DOCTYPE html>
<html lang=”en”>
<head>
<title>three.js misc – sound</title>
<meta charset=”utf-8″>
<meta name=”viewport” content=”width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0″>
<style>
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
font-weight: bold;
text-align:center;
}
</style>
</head>
<body>
<div id=”container”></div>
<script src=”../js/three.min.js”></script>
<script src=”../js/controls/FirstPersonControls.js”></script>
<script src=”../js/Detector.js”></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container;
var camera, controls, scene, renderer;
var light, pointLight;
var mesh;
var material_sphere1, material_sphere2;
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.getElementById( ‘container’ );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 25, 0 );
var listener = new THREE.AudioListener();
camera.add( listener );
controls = new THREE.FirstPersonControls( camera );
controls.movementSpeed = 70;
controls.lookSpeed = 0.05;
controls.noFly = true;
controls.lookVertical = false;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 0.5, 1 ).normalize();
scene.add( light );
var sound1 = new THREE.Audio( listener );
sound1.load( ‘../sounds/sound.wav’ );
sound1.setRefDistance( 20 );
sound1.autoplay = true;
scene.add( sound1 );
var helper = new THREE.GridHelper( 500, 10 );
helper.color1.setHex( 0x444444 );
helper.color2.setHex( 0x444444 );
helper.position.y = 0.1
scene.add( helper );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.innerHTML = “”;
container.appendChild( renderer.domElement );
window.addEventListener( ‘resize’, onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var delta = clock.getDelta(),
time = clock.getElapsedTime() * 5;
controls.update( delta );
renderer.render( scene, camera );
}
</script>
</body>
</html>
=================================
=================================
=================================
'WEB > html5' 카테고리의 다른 글
브라우저에서 바로 프로그램 실행 관련 (플래시, Custom URL schemes 등등) (0) | 2018.12.06 |
---|---|
Html5의 네트워크 | Node.JS, WebSocket, Socket.io, Tcp, Udp 관련 (0) | 2018.04.10 |
[JavaScript] 자바스크립트 마우스 위치, 포지션 관련 (0) | 2017.11.14 |
자바스크립트 javascript es6,7 기능 import, export 기능 맛보기?? 브라우저 EDGE es6,7 import,export 맛보기 관련 (0) | 2016.10.04 |
html5 자바스크립트 파일읽기 관련 파일 IO 보안 관련 (0) | 2016.06.16 |