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TileList 세로로 스크롤 하기
listTile.direction = ScrollBarDirection.VERTICAL;
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//출처: http://www.arkansasweb.com/fms/docs/flashmediaserver_AS3LR/fl/controls/TileList.html
columnCount | property |
columnCount:uint
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the number of columns that are at least partially visible in the list. Setting the columnCount
property changes the width of the list, but the TileList component does not maintain this value. It is important to set the columnCount
value after setting the dataProvider
and rowHeight
values. The only exception is if the rowCount
is set with the Property inspector; in this case, the property is maintained until the component is first drawn.
The default value is 0
.
Implementation
public function get columnCount():uint
public function set columnCount(value:uint):void
See also
Example
columnCount
and rowCount
properties:
import fl.controls.TileList; import fl.controls.ScrollBarDirection; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); myTileList.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); myTileList.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.columnWidth = 200; myTileList.rowHeight = 134; myTileList.columnCount = 1; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
columnWidth | property |
columnWidth:Number
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the width that is applied to a column in the list, in pixels.
The default value is 50
.
Implementation
public function get columnWidth():Number
public function set columnWidth(value:Number):void
See also
Example
columnWidth
and rowHeight
properties based on the value of a slider:
import fl.controls.Slider; import fl.controls.TileList; import fl.data.DataProvider; import fl.events.SliderEvent; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var imagesXML:XML = <images> <img src="image1.jpg" alt="Image 1" /> <img src="image2.jpg" alt="Image 2" /> <img src="image3.jpg" alt="Image 3" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var columnWidthSlider:Slider = new Slider(); columnWidthSlider.minimum = 50; columnWidthSlider.maximum = 200; columnWidthSlider.liveDragging = true; columnWidthSlider.snapInterval = 10; columnWidthSlider.tickInterval = 10; columnWidthSlider.width = columnWidthSlider.maximum - columnWidthSlider.minimum; columnWidthSlider.move(10, 10); columnWidthSlider.addEventListener(SliderEvent.CHANGE, changeHandler); addChild(columnWidthSlider); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelField = "alt"; myTileList.sourceFunction = mySourceFunction; myTileList.width = 530; myTileList.rowCount = 1; myTileList.move(10, 30); addChild(myTileList); function mySourceFunction(item:Object):String { return baseURL + item.src; } function changeHandler(event:SliderEvent):void { myTileList.columnWidth = event.value; myTileList.rowHeight = event.value; myTileList.rowCount = 1; }
dataProvider | property |
dataProvider:DataProvider
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the data model of the list of items to be viewed. A data provider can be shared by multiple list-based components. Changes to the data provider are immediately available to all components that use it as a data source.
Implementation
public function get dataProvider():DataProvider
public function set dataProvider(value:DataProvider):void
Example
addItem()
method:
import fl.controls.TileList; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
import fl.controls.TileList; import fl.data.DataProvider; var itemsArray:Array = new Array(); itemsArray.push({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); itemsArray.push({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); itemsArray.push({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var dp:DataProvider = new DataProvider(itemsArray); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
import fl.controls.TileList; import fl.data.DataProvider; var itemsXML:XML = <items> <item label="Image 1" source="http://www.helpexamples.com/flash/images/image1.jpg" /> <item label="Image 2" source="http://www.helpexamples.com/flash/images/image2.jpg" /> <item label="Image 3" source="http://www.helpexamples.com/flash/images/image3.jpg" /> </items>; var dp:DataProvider = new DataProvider(itemsXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 100; myTileList.rowHeight = 100; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
direction | property |
direction:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets a value that indicates whether the TileList component scrolls horizontally or vertically. A value of ScrollBarDirection.HORIZONTAL
indicates that the TileList component scrolls horizontally; a value of ScrollBarDirection.VERTICAL
indicates that the TileList component scrolls vertically.
The default value is ScrollBarDirection.VERTICAL
.
Implementation
public function get direction():String
public function set direction(value:String):void
See also
Example
import fl.controls.ScrollBarDirection; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.columnWidth = 100; myTileList.rowHeight= 67; myTileList.columnCount = 1; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
iconField | property |
iconField:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the item field that provides the icon for the item.
Note: The iconField
is not used if the iconFunction
property is set to a callback function.
Icons can be classes or they can be symbols from the library that have a class name.
The default value is null
.
Implementation
public function get iconField():String
public function set iconField(value:String):void
See also
Example
MyIcon
with "Export for ActionScript" toggled in its symbol properties:
import fl.controls.TileList; import fl.controls.listClasses.CellRenderer; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:baseURL + "image1.jpg", iconSrc:MyIcon }); myTileList.addItem({src:baseURL + "image2.jpg", iconSrc:MyIcon }); myTileList.addItem({src:baseURL + "image3.jpg", iconSrc:MyIcon }); myTileList.labelField = "src"; myTileList.labelFunction = myLabelFunction; myTileList.setStyle('cellRenderer', CellRenderer); myTileList.iconField = "iconSrc"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); }
iconFunction | property |
iconFunction:Function
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the function to be used to obtain the icon for the item.
Note: The iconField
is not used if the iconFunction
property is set to a callback function.
Icons can be classes, or they can be library items that have class names.
The default value is null
.
Implementation
public function get iconFunction():Function
public function set iconFunction(value:Function):void
See also
Example
image2.jpg
is the source of the item. The icon must be a symbol in the library named MyIcon
with "Export for ActionScript" toggled in its symbol properties:
import fl.controls.TileList; import fl.controls.listClasses.CellRenderer; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:baseURL + "image1.jpg" }); myTileList.addItem({src:baseURL + "image2.jpg" }); myTileList.addItem({src:baseURL + "image3.jpg" }); myTileList.labelField = "src"; myTileList.labelFunction = myLabelFunction; myTileList.setStyle('cellRenderer', CellRenderer); myTileList.iconFunction = myIconFunction; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); } function myIconFunction(item:Object):Class { if(item.src == baseURL + "image2.jpg") { return MyIcon; } else { return null; } }
innerHeight | property |
innerHeight:Number
[read-only]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets the height of the content area, in pixels. This value is the component height minus the combined height of the contentPadding
value and horizontal scroll bar height, if the horizontal scroll bar is visible.
Implementation
public function get innerHeight():Number
See also
innerWidth | property |
innerWidth:Number
[read-only]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets the width of the content area, in pixels. This value is the component width minus the combined width of the contentPadding
value and vertical scroll bar, if the vertical scroll bar is visible.
Implementation
public function get innerWidth():Number
See also
Example
innerWidth
and innerHeight
properties whenever the component's resize
event is dispatched:
import fl.controls.ScrollBarDirection; import fl.controls.TileList; import fl.events.ComponentEvent; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.direction = ScrollBarDirection.VERTICAL; myTileList.addEventListener(ComponentEvent.RESIZE, resizeHandler); myTileList.columnWidth = 100; myTileList.rowHeight= 67; myTileList.columnCount = 1; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function resizeHandler(event:ComponentEvent):void { var myTL:TileList = event.currentTarget as TileList; trace("resize:"); trace("\t" + "width:", myTL.width); trace("\t" + "height:", myTL.height); trace("\t" + "innerHeight:", myTL.innerHeight); trace("\t" + "innerWidth:", myTL.innerWidth); }
labelField | property |
labelField:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets a field in each item that contains a label for each tile.
Note: The labelField
is not used if the labelFunction
property is set to a callback function.
The default value is "label"
.
Implementation
public function get labelField():String
public function set labelField(value:String):void
See also
Example
labelField
and sourceField
properties:
import fl.controls.TileList; import fl.data.DataProvider; var imagesXML:XML = <images> <img src="http://www.helpexamples.com/flash/images/image1.jpg" alt="Image 1" /> <img src="http://www.helpexamples.com/flash/images/image2.jpg" alt="Image 2" /> <img src="http://www.helpexamples.com/flash/images/image3.jpg" alt="Image 3" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelField = "alt"; myTileList.sourceField = "src"; myTileList.move(10, 10); addChild(myTileList);
labelFunction | property |
labelFunction:Function
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets a function that indicates the fields of an item that provide the label text for a tile.
Note: The labelField
is not used if the labelFunction
property is set to a callback function.
The default value is null
.
Implementation
public function get labelFunction():Function
public function set labelFunction(value:Function):void
See also
Example
import fl.controls.TileList; import fl.data.DataProvider; var imagesXML:XML = <images> <img src="http://www.helpexamples.com/flash/images/image1.jpg" /> <img src="http://www.helpexamples.com/flash/images/image2.jpg" /> <img src="http://www.helpexamples.com/flash/images/image3.jpg" /> </images>; var dp:DataProvider = new DataProvider(imagesXML); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.labelFunction = myLabelFunction; myTileList.sourceField = "src"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 3; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function myLabelFunction(item:Object):String { var fileName:String = item.src; var filePath:Array = fileName.split("/"); return filePath.pop(); }
maxHorizontalScrollPosition | property |
maxHorizontalScrollPosition:Number
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets the maximum horizontal scroll position for the current content, in pixels.
Implementation
public function get maxHorizontalScrollPosition():Number
public function set maxHorizontalScrollPosition(value:Number):void
See also
rowCount | property |
rowCount:uint
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the number of rows that are at least partially visible in the list.
Setting the rowCount
property changes the height of the list, but the TileList component does not maintain this value. It is important to set the rowCount
value after setting the dataProvider
and rowHeight
values. The only exception is if the rowCount
is set with the Property inspector; in this case, the property is maintained until the component is first drawn.
The default value is 0
.
Implementation
public function get rowCount():uint
public function set rowCount(value:uint):void
See also
Example
columnCount
and rowCount
properties to create a grid of images:
import fl.controls.TileList; import fl.data.DataProvider; var baseURL:String = "http://www.helpexamples.com/flash/images/gallery1/thumbnails/"; var imagesArray:Array = new Array(); var i:uint; for (i = 20; i < 30; i++) { imagesArray.push({source:baseURL + "pic" + i + ".jpg", label:"Image " + i}); } var dp:DataProvider = new DataProvider(imagesArray); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.columnWidth = 150; myTileList.rowHeight = 100; myTileList.columnCount = 3; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
rowHeight | property |
rowHeight:Number
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the height that is applied to each row in the list, in pixels.
The default value is 50
.
Implementation
public function get rowHeight():Number
public function set rowHeight(value:Number):void
See also
Example
import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 2; myTileList.rowCount = 2; myTileList.move(10, 10); addChild(myTileList);
scrollPolicy | property |
scrollPolicy:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the scroll policy for the TileList component. This value is used to specify the scroll policy for the scroll bar that is set by the direction
property.
Note: The TileList component supports scrolling only in one direction. Tiles are adjusted to fit into the viewable area of the component, so that tiles are hidden in only one direction.
The TileList component resizes to fit tiles only when the user manually sets the size or when the user sets the rowCount
or columnCount
properties.
When this value is set to ScrollPolicy.AUTO
, the scroll bar is visible only when the TileList component must scroll to show all the items.
The default value is ScrollPolicy.AUTO
.
Implementation
public function get scrollPolicy():String
public function set scrollPolicy(value:String):void
See also
Example
scrollPolicy
to be always on:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({label:"Image 1", source:baseURL + "image1.jpg"}); myTileList.addItem({label:"Image 2", source:baseURL + "image2.jpg"}); myTileList.addItem({label:"Image 3", source:baseURL + "image3.jpg"}); myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.scrollPolicy = ScrollPolicy.ON; myTileList.columnCount = 4; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
sourceField | property |
sourceField:String
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the item field that provides the source path for a tile.
Note: The sourceField
is not used if the sourceFunction
property is set to a callback function.
The default value is "source"
.
Implementation
public function get sourceField():String
public function set sourceField(value:String):void
See also
Example
labelField
and sourceField
properties:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({alt:"Image 1", src:baseURL + "image1.jpg"}); myTileList.addItem({alt:"Image 2", src:baseURL + "image2.jpg"}); myTileList.addItem({alt:"Image 3", src:baseURL + "image3.jpg"}); myTileList.labelField = "alt"; myTileList.sourceField = "src"; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList);
sourceFunction | property |
sourceFunction:Function
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the function to be used to obtain the source path for a tile.
Note: The sourceField
is not used if the sourceFunction
property is set to a callback function.
The default value is null
.
Implementation
public function get sourceFunction():Function
public function set sourceFunction(value:Function):void
See also
Example
sourceFunction
property:
import fl.controls.ScrollPolicy; import fl.controls.TileList; var baseURL:String = "http://www.helpexamples.com/flash/images/"; var myTileList:TileList = new TileList(); myTileList.addItem({src:"image1.jpg"}); myTileList.addItem({src:"image2.jpg"}); myTileList.addItem({src:"image3.jpg"}); myTileList.labelField = "src"; myTileList.sourceFunction = mySourceFunction; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = myTileList.length; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); function mySourceFunction(item:Object):String { return baseURL + item.src; }
TileList | () | Constructor |
public function TileList()
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Creates a new List component instance.
getStyleDefinition | () | method |
public static function getStyleDefinition():Object
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Retrieves the default style map for the current component. The style map contains the type that is appropriate for the component, depending on the style that the component uses. For example, the disabledTextFormat
style contains a value of null
or a TextFormat object. You can use these styles and call setStyle()
on the current component. The following code overrides the default disabledTextFormat
style on the specified component:
componentInstance.setStyle("disabledTextFormat", new TextFormat());
Returns
Object — Default styles object. |
See also
Example
import fl.controls.*; import fl.containers.*; import fl.controls.listClasses.*; import fl.controls.dataGridClasses.*; import fl.controls.progressBarClasses.*; import fl.core.UIComponent; import fl.data.DataProvider; var dp:DataProvider = new DataProvider(); dp.addItem( { label: "BaseScrollPane", data:BaseScrollPane } ); dp.addItem( { label: "Button", data:Button } ); dp.addItem( { label: "CellRenderer", data:CellRenderer } ); dp.addItem( { label: "CheckBox", data:CheckBox } ); dp.addItem( { label: "ColorPicker", data:ColorPicker } ); dp.addItem( { label: "ComboBox", data:ComboBox } ); dp.addItem( { label: "DataGrid", data:DataGrid } ); dp.addItem( { label: "HeaderRenderer", data:HeaderRenderer } ); dp.addItem( { label: "ImageCell", data:ImageCell } ); dp.addItem( { label: "IndeterminateBar",data:IndeterminateBar } ); dp.addItem( { label: "Label", data:Label } ); dp.addItem( { label: "List", data:List } ); dp.addItem( { label: "NumericStepper", data:NumericStepper } ); dp.addItem( { label: "ProgressBar", data:ProgressBar } ); dp.addItem( { label: "RadioButton", data:RadioButton } ); dp.addItem( { label: "ScrollPane", data:ScrollPane } ); dp.addItem( { label: "Slider", data:Slider } ); dp.addItem( { label: "TextArea", data:TextArea } ); dp.addItem( { label: "TextInput", data:TextInput } ); dp.addItem( { label: "TileList", data:TileList } ); dp.addItem( { label: "UILoader", data:UILoader } ); dp.addItem( { label: "UIComponent", data:UIComponent } ); var cb:ComboBox = new ComboBox(); cb.move(10,10); cb.setSize(300,25); cb.prompt = "Select a component to view its styles"; cb.rowCount = 12; cb.dataProvider = dp; cb.addEventListener(Event.CHANGE, showStyleDefinition); addChild(cb); var dg:DataGrid = new DataGrid(); dg.setSize(425,300); dg.move(10,50); dg.columns = [ new DataGridColumn("StyleName"), new DataGridColumn("DefaultValue") ]; addChild(dg); function showStyleDefinition(e:Event):void { var componentClass:Class = e.target.selectedItem.data as Class; var styles:Object = componentClass["getStyleDefinition"].call(this); trace(styles.toString()); var styleData:DataProvider = new DataProvider(); for(var i:* in styles) { trace(i + " : " + styles[i]); styleData.addItem( { StyleName:i, DefaultValue:styles[i] } ); } styleData.sortOn("StyleName"); dg.dataProvider = styleData; }
itemToLabel | () | method |
public override function itemToLabel(item:Object):String
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Retrieves the string that the renderer displays for a given data object based on the labelField
and labelFunction
properties.
Parameters
item:Object — The Object to be rendered. |
String — The string to be displayed based on the data. |
See also
scrollToIndex | () | method |
public override function scrollToIndex(newCaretIndex:int):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Scrolls the list to the item at the specified index. If the index is out of range, the scroll position does not change.
Parameters
newCaretIndex:int — The index location to scroll to. |
Example
import fl.controls.ScrollPolicy; import fl.controls.Slider; import fl.controls.TileList; import fl.data.DataProvider; import fl.events.SliderEvent; var dp:DataProvider = new DataProvider(); dp.addItem({label:"Image 1", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 2", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 3", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); dp.addItem({label:"Image 4", source:"http://www.helpexamples.com/flash/images/image1.jpg"}); dp.addItem({label:"Image 5", source:"http://www.helpexamples.com/flash/images/image2.jpg"}); dp.addItem({label:"Image 6", source:"http://www.helpexamples.com/flash/images/image3.jpg"}); var myTileList:TileList = new TileList(); myTileList.dataProvider = dp; myTileList.scrollPolicy = ScrollPolicy.OFF; myTileList.columnWidth = 100; myTileList.rowHeight = 67; myTileList.columnCount = 3; myTileList.rowCount = 1; myTileList.move(10, 10); addChild(myTileList); var mySlider:Slider = new Slider(); mySlider.liveDragging = true; mySlider.minimum = 0; mySlider.maximum = dp.length - 1; mySlider.snapInterval = 1; mySlider.tickInterval = 1; mySlider.width = myTileList.width; mySlider.move(myTileList.x, myTileList.y + myTileList.height + 10); mySlider.addEventListener(SliderEvent.CHANGE, changeHandler); addChild(mySlider); function changeHandler(event:SliderEvent):void { myTileList.scrollToIndex(event.value); }
This example demonstrates how to create a TileList instance and dynamically populate its contents with a symbol from the library.
To run the example, follow these steps:
- Add the TileList component to the library.
- Draw a star and create a movie clip symbol from it named "star".
- In the symbol properties for
star
, check the box that says "Export for ActionScript". - Save this code as TileListExample.as in the same directory as your FLA file.
- Set the Document class in the FLA file to TileListExample.
package { import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; public class TileListExample extends Sprite { public function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 42; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { label:"star"+i, source:star, scaleContent:false} ); } var myTileList:TileList = new TileList(); myTileList.allowMultipleSelection = true; myTileList.columnWidth = 125; myTileList.rowHeight = 150; myTileList.dataProvider = dp; myTileList.columnCount = 3; myTileList.rowCount = 1; myTileList.move(10,10); addChild(myTileList); } } }
//----------------------------------------------------------------------------------------------------------
출처: http://www.13580.com/docs/ActionScriptLangRefV3/fl/controls/listClasses/ICellRenderer.html
data | property |
data:Object
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets an Object that represents the data that is associated with a component. When this value is set, the component data is stored and the containing component is invalidated. The invalidated component is then automatically redrawn.
The data property represents an object containing the item in the DataProvider that the cell represents. Typically, the data property contains standard properties, depending on the component type. In CellRenderer in a List or ComboBox component the data contains a label, icon, and data properties; a TileList: a label and a source property; a DataGrid cell contains values for each column. The data property can also contain user-specified data relevant to the specific cell. Users can extend a CellRenderer for a component to utilize different properties of the data in the rendering of the cell.
Additionally, the labelField
, labelFunction
, iconField
, iconFunction
, sourceField
, and sourceFunction
elements can be used to specify which properties are used to draw the label, icon, and source respectively.
Implementation
public function get data():Object
public function set data(value:Object):void
listData | property |
listData:ListData
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets the list properties that are applied to the cell--for example, the index
and selected
values. These list properties are automatically updated after the cell is invalidated.
Implementation
public function get listData():ListData
public function set listData(value:ListData):void
selected | property |
selected:Boolean
[read-write]
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Gets or sets a Boolean value that indicates whether the current cell is selected. A value of true
indicates that the current cell is selected; a value of false
indicates that it is not.
Implementation
public function get selected():Boolean
public function set selected(value:Boolean):void
setMouseState | () | method |
public function setMouseState(state:String):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Sets the current cell to a specific mouse state. This method is necessary for the DataGrid to set the mouse state on an entire row when the user interacts with a single cell.
Parameters
state:String — A string that specifies a mouse state, such as "up" or "over". |
setSize | () | method |
public function setSize(width:Number, height:Number):void
Language Version : | ActionScript 3.0 |
Player Version : | Flash Player 9.0.28.0 |
Sets the size of the data according to the pixel values specified by the width
and height
parameters.
Parameters
width:Number — The width to display the cell renderer at, in pixels. |
|
height:Number — The height to display the cell renderer at, in pixels. |
To run the example, follow these steps:
- Add the List and Button components to the library.
- Save this code as ICellRendererExample.as in the same directory as your FLA file.
- Set the Document class in the FLA file to ICellRendererExample.
package { import fl.controls.List; import fl.data.DataProvider; import fl.events.ListEvent; import flash.display.Sprite; import flash.events.Event; public class ICellRendererExample extends Sprite { public function ICellRendererExample() { var dp:DataProvider = new DataProvider(); var totalEntries:Number = 42; var i:Number; for(i=0; i<totalEntries; i++) { dp.addItem( { label:Math.random(), data:null } ); } var myList = new List(); myList.setSize(300,300); myList.move(10,10); myList.setStyle('cellRenderer', MyRenderer); myList.dataProvider = dp; addChild(myList); } } }
Save the following code as MyRenderer.as in the same directory as your FLA file:
package { import fl.controls.LabelButton; import fl.controls.listClasses.ICellRenderer; import fl.controls.listClasses.ListData; public class MyRenderer extends LabelButton implements ICellRenderer { private var _listData:ListData; private var _data:Object; public function MyRenderer() { } public function set listData(newListData:ListData):void { _listData = newListData; label = "Random: " + _listData.label; drawRandomColor(); } private function drawRandomColor():void { graphics.beginFill(Math.random()*0xFFFFFF); graphics.drawRect(0,0,20,20); graphics.endFill(); } public function get listData():ListData { return _listData; } public function set data(newData:Object):void { _data = newData; } public function get data():Object { return _data; } } }
//---------------------------------------------------
출처: http://www.kxcad.net/image_Adobe_Flash_ActionScript_Language_Reference_V3/fl/controls/listClasses/TileListData.html
This example illustrates how to access the TileListData object of an image cell in a tile list.
To run the example, follow these steps:
- Add the TileList component to the library.
- Save this code as TileListDataExample.as in the same directory as your FLA file.
- Set the Document class in the FLA file to TileListDataExample.
package { import fl.controls.TileList; import fl.controls.listClasses.ImageCell; import fl.controls.listClasses.TileListData; import fl.data.DataProvider; import fl.events.ListEvent; import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TileListDataExample extends Sprite { var sourceClasses:Array = [ RedBox, GreenBox, BlueBox ]; var myTileList:TileList; var tf:TextField; public function TileListDataExample() { createList(); tf = new TextField(); tf.x = 10; tf.y = 10; tf.autoSize = TextFieldAutoSize.LEFT; addChild(tf); } private function createList():void { myTileList = new TileList(); myTileList.move(10,40); myTileList.addEventListener(ListEvent.ITEM_CLICK,itemSelected); var dp:DataProvider = new DataProvider(); var i:uint; for(i=0; i<42; i++) { dp.addItem( { label:"Item " + i, source:getRandomImageCellSource() } ); } myTileList.dataProvider = dp; myTileList.rowCount = 3; myTileList.columnCount = 7; addChild(myTileList); } private function itemSelected(e:ListEvent):void { var renderer:ImageCell = myTileList.itemToCellRenderer(e.item) as ImageCell; var listData:TileListData = renderer.listData as TileListData; tf.text = "You have clicked an item that uses " + listData.source + " for a source."; } private function getRandomImageCellSource():Class { return sourceClasses[Math.floor(Math.random()*sourceClasses.length)]; } } } import flash.display.Sprite; class RedBox extends Sprite { public function RedBox() { graphics.beginFill(0x990000); graphics.drawRect(0,0,100,100); } } class GreenBox extends Sprite { public function GreenBox() { graphics.beginFill(0x009900); graphics.drawRect(0,0,100,100); } } class BlueBox extends Sprite { public function BlueBox() { graphics.beginFill(0x000099); graphics.drawRect(0,0,100,100); } }
//------------------------------------------------------------
기타 링크
http://www.broderjakob.se/2009/04/29/copying-a-movieclip-in-as3/
http://stackoverflow.com/questions/3127329/how-to-create-a-custom-cell-renderer-for-a-tile-list-in-flash
셀단위 리스트
http://www.13580.com/docs/ActionScriptLangRefV3/fl/controls/listClasses/CellRenderer.html
데이타그리드
http://as3.blue112.eu/fl/data/DataProvider.html
http://www.22answers.com/posts/answers/en/3195816
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