Hi,
I’ve been having a spot of bother using WGL extensions. I’m attempting to use wglChoosePixelFormatARB in conjunction with glClampColorARB to turn off the clamping of colour values output from the fragment shader (rest assured I have a very good reason for wanting to turn off the clamping and have been informed this is the best way to do it; any other suggestions are welcome). However 
Code :
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress( "wglChoosePixelFormatARB" );
returns NULL. I can’t even call
Code :
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress( "wglGetExtensionsStringARB" );
which also returns NULL. Is there anything I need to make sure I’m doing before these calls bearing in mind this was previously working with a simple ChoosePixelFormat call before I started playing around with the clamping and changed the pixel formats accordingly.

I’m running this on an NVIDIA 6800 with ForceWare version 77.72.

Thanks in advance for any help