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mesh collsion 관련 문서
1. https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection
2. http://www.gamasutra.com/view/feature/3426/when_two_hearts_collide_.php
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Ray Cast with AABB
1. http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-custom-ray-obb-function/
2. http://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
3. http://www.cs.utah.edu/~awilliam/box/box.pdf
4. http://gamedev.stackexchange.com/questions/18436/most-efficient-aabb-vs-ray-collision-algorithms
5. https://0fps.net/2015/01/18/collision-detection-part-2/
6. http://www.learnopengl.com/#!In-Practice/2D-Game/Collisions/Collision-Detection
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AABB collision 문제 (개선버전)
1. http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084
-> http://blog.naver.com/PostView.nhn?blogId=khk6435&logNo=50170692744
2. https://hamaluik.com/posts/swept-aabb-collision-using-minkowski-difference/
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A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.)
Ray-Box Intersection Reading time: 10 mins. Ray-Box Intersection Figure 1: equation of a line. The equation of a line can be written as y=mx+b. For the oblique line whose equation is y=x-1, we have m=1 and b=-1. In the following example, we will assume tha
www.scratchapixel.com
Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
Welcome to OpenGL Welcome to the online book for learning OpenGL! Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced kn
learnopengl.com
BVH
1. http://www.codeproject.com/Articles/832957/Dynamic-Bounding-Volume-Hiearchy-in-Csharp
2. http://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/introduction
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Octree
1. https://geidav.wordpress.com/2014/07/18/advanced-octrees-1-preliminaries-insertion-strategies-and-max-tree-depth/
2. http://202psj.tistory.com/159
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A* algorithm
1. http://theory.stanford.edu/~amitp/GameProgramming/Heuristics.html
2. http://cozycoz.egloos.com/9748811
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