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출처: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html
Application icons
The following table lists the icon sizes used on each mobile platform:
Specify the path to the icon files in the icon element of the application descriptor file: <icon> <image36x36>assets/icon36.png</image36x36> <image48x48>assets/icon48.png</image48x48> <image72x72>assets/icon72.png</image72x72> </icon> If you do not supply an icon of a given size, the next largest size is used and scaled to fit. Icons on AndroidOn Android, the icons specified in the application descriptor are used as the application Launcher icon. The application Launcher icon should be supplied as a set of 36x36-, 48x48-, 72x72-, 96x96-, and 144x144- pixel PNG images. These icon sizes are used for low-density, medium-density, and high-density screens, respectively.Icons on iOSThe icons defined in the application descriptor are used in the following places for an iOS application:
InfoAdditions element in the application descriptor file: <InfoAdditions> <![CDATA[ <key>UIPrerenderedIcon</key> <true/> ]]> </InfoAdditions>
Note: On iOS, application metadata is inserted as png metadata into the application icons so that Adobe can track the number of AIR applications available in the Apple iOS app store. If you do not want your application to identified as an AIR application because of this icon metadata, you must unpackage the IPA file, remove the icon metadata, and repackage it. This procedure is described in the article Opt-out of AIR application analytics for iOS.
iOS launch imagesIn addition to the application icons, you must also provide at least one launch image named Default.png. Optionally, you can include separate launch images for different starting orientations, different resolutions (including high-resolution retina display and 16:9 aspect ratio), and different devices. You can also include different launch images to be used when your application is invoked through a URL.
Launch image files are not referenced in the application descriptor and must be placed in the root application directory. (Do not put the files in a subdirectory.) File naming schemeName the image according to the following scheme:basename + screen size modifier + urischeme + orientation + scale + device + .png The basename portion of the file name is the only required part. It is either Default (with a capital D) or the name you specify using the UILaunchImageFile key in the InfoAdditions element in the application descriptor. The screen size modifier portion designates the size of the screen when it is not one of the standard screen sizes. This modifier only applies to iPhone and iPod touch models with 16:9 aspect-ratio screens, such as the iPhone 5 and iPod touch (5th generation). The only supported value for this modifier is -568h. Since these devices support high-resolution (retina) displays, the screen size modifier is always used with an image that has the @2x scale modifier as well. The complete default launch image name for these devices is Default-568h@2x.png. The urischeme portion is the string used to identify the URI scheme. This portion only applies if your app supports one or more custom URL schemes. For example, if your application can be invoked through a link such as example://foo, use -example as the scheme portion of the launch image file name. The orientation portion provides a way to specify multiple launch images to use depending on the device orientation when the application is launched. This portion only applies to images for iPad apps. It can be one of the following values, referring to the orientation that the device is in when the application starts up:
@2x for the launch images used for high-resolution (retina) displays. (Omit the scale portion entirely for the images used for standard resolution displays.) For launch images for taller devices such as iPhone 5 and iPod touch (5th generation), you must also specify the screen size modifier -528h after the basename portion and before any other portion. The device portion is used to designate launch images for handheld devices and phones. This portion is used when your app is a universal app that supports both handheld devices and tablets with a single app binary. The possible value must be either ~ipad or ~iphone (for both iPhone and iPod Touch). For iPhone, you can only include portrait aspect-ratio images. Use 320x480 pixel images for standard resolution devices, 640x960 pixel images for high-resolution devices, and 640x1136 pixel images for 16:9 aspect-ratio devices such as iPhone 5 and iPod touch (5th generation). For iPad, you include images as follows:
ExamplesThe following table shows an example set of launch images that you could include for a hypothetical application that supports the widest possible range of devices and orientations, and can be launched with URLs using theexample:// scheme:
This example only illustrates one approach. You could, for example, use the Default.png image for the iPad, and specify specific launch images for the iPhone and iPod with Default~iphone.png and Default@2x~iphone.png. See alsoiOS Application Programming Guide: Application Launch ImagesArt guidelinesYou can create any art you’d like for a launch image, as long as it is the correct dimensions. However, it is often best to have the image match the initial state of your application. You can create such a launch image by taking a screenshot of the startup screen of your application:
See alsoiOS Human Interface Guidelines: Launch images |
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