We are using Product Store ANE from Gaming SDK 1.4 . With the medatory requirement of 64-bit support by Apple we are unable to submit our apps. Is it possible either to get the source code or a 64-bit ANE.
This beta release provides access to the latest AIR SDK for Windows, Mac OS, iOS and Android. You can download the AIR beta here: Download Adobe AIR 16 Beta - Adobe Labs
Below are some of the key features and benefits of AIR 16. Please see our release notes for full details.
New Features:
iOS 64-bit Support
As many of you are aware, Apple has recently changed their iOS requirements to enforce 64-bit compatibility. We’re pleased to share that the AIR 16 SDK can now be used to generate universal IPA binaries, which will run on both 32bit and 64bit iOS devices. Going forward, every IPA generated using AIR SDK 16 and above will be a universal binary and there is no change required in the packaging commands for this support.
Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be) compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.
If you encounter packaging or runtime issues, please report them to us over at http://bugbase.adobe.com or create a post on our AIR beta forums. Please provide detailed steps to reproduce along with sample projects. If you'd like to keep your code private, please feel free to email attachments along with your bug number toccampbel@adobe.com. Your help and assistance is critical and will allow us to fix problems quickly
Stage3D Wireframe Mode Support
To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
Stage3D - Standard Constrained Profile
In version 14 of the Runtime we added the new Standard profile to desktop systems. In Version 15 we expanded that to mobile devices in AIR. In Flash Player 16 we've added a new Standard Constrained profile. Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices. While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach more than 85%. Developers can access this by using the new STANDARD_CONSTRAINED constant in Context3DProfile. The chart below breaks down the differences between the different profiles that are available.
Fixed Issues:
Support for creating universal IPA binaries is now available on the Windows version of the AIR SDK as well.
[iOS Simulator] Packaging fails with "ld64" error. Bug ID 3883686
Multiple security and stability issues
Known Issues:
VideoTexture support has been temporarily removed from the beta. We discovered last minute bugs that effected core code that was shared with Flash Player and impacted video related websites. Once we fully address these bugs we'll be adding this feature back into AIR. We apologize for this inconvenience!
App Screen does not render properly when device is rotated to upside down position. (3916521)
Landscape launch image twitches to portrait when aspectRatio is set to landscape in application.xml (3916056)
Application hangs on returning back to stage after importing an image from gallery. (3912961)
About the Beta Channel
If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
You can find instructions for getting started with this release here: AIR Labs Page
But when I uploaded a Flex mobile IPA that compiled by AIR16 beta(December 18, 2014) to the AppStore, it still gave me a warning "Missing 64-bit support".
I guess, you might be packaging IPA on windows machine. Please try latest beta at http://labs.adobe.com/downloads/air.html which has iOS64 support on Windows machine as well.
We are using Product Store ANE from Gaming SDK 1.4 . With the medatory requirement of 64-bit support by Apple we are unable to submit our apps. Is it possible either to get the source code or a 64-bit ANE.
The Adode® Flash® Platform runtimes, Adobe Flash Player and Adobe AIR®, allow developers to create rich experiences – from console quality games and interactive content to full HD premium video – for desktop browsers as well as desktop and mobile apps for iOS (iPhone/iPad) and Android mobile devices.
Developers can leverage a common codebase to deliver tailored, optimized games, content, and apps across screens using Flash Professional and Flash Builder®. Adobe AIR allows developers to package their Flash-enabled content into apps that reach over 1 billion personal computers and 500 million mobile devices.
AIR Beta Features
Thank you for your interest in the AIR beta. This beta release provides access to the AIR runtime and SDK for Windows, Mac OS, iOS, and Android. Please see our release notes for details on new features, recent fixes and known issues.
Your feedback is a critical component for a successful and stable release. We encourage you to let us know if you encounter any problems or have suggestions on how we can improve AIR. Feedback can be provided to us via our public bug database and our AIR beta forum.
ActionScript 2.0 Compiler
The Actionscript Compiler 2.0 has been incorporated into the AIR SDK 4.0 (named “AIR SDK 4.0 & Compiler”) and retired as a separate download from Adobe Labs on March 14, 2013. Users may download AIR SDK & Compiler for AIR 3.4 to 3.9 from the archive page.
From 1st February 2015 all iOS binaries must support 64 bit as well as 32 bit ("universal binaries") in order to be submitted to the App Store.
The forthcoming AIR 16 does support this, but all ANE's must be built for 64 bit as well.
The productstore.ane in gaming SDK 1.4 definitely does not comply, and presumably the other ANE's as well although we haven't tried them as we don't use them.